![]() ![]() Even unattended items stored in plain sight or unlocked containers may require unlocking doors or thwarting traps along the way to the item. ![]() Often, unattended items are in locked and/or trapped containers, making Lockpick and Traps essential skills for these heists. Regardless of the type of theft, a failed attempt to steal from an unfriendly character will likely result in combat, while a friendly one will speak up, showing floating text along the lines of "Get away from there." Trying again with a friendly character - and getting caught - can cause that character to become unfriendly. To do so he must know how to maximize his odds based on the type of theft. A good thief will work to avoid this outcome. Stealing is a tricky business which can, when done wrong, end in combat inevitably followed by one party's death. Fallout 2 Initial level % = 3 × Agility Maximizing the odds ![]()
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